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_Index_Virtual Reality & Game Design

_Index_Virtual Reality & Game Design

Jan 24, 20261 min read

_Index_Behaviour

Behaviour Tree
Finite State Machine
Goal Oriented Action Planning
Utility AI

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_Index_Dispositivi

_Index_assets
CyberGlove CyberTouch

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_Index_Tracker

_Index_assets
Gipsy Motion Tracker
Magic leap one
Marker
Phantom Omni
Polhemus Isotrack
Razer Hydra
Tracker acustici
Tracker magnetico
Tracker meccanico
Tracker Micro-Electro-Mechanic
Tracker ottici
Tracker

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Asset
_Index_assets
Automated Planning
Billboards
Dead Reckoning
Dispositivi campionati
Dispositivi discreti
Dispositivi tattili
Fixed Function Pipeline
Force Feedback
Fotogrammetria
GPU
Gradi di libertà
Image Based Rendering
Interazione mediata
Kit di Design Modulare
Level of Autonomy
Level of Detail
Motion Sickness
NPC
Oggetto 3D
Presenza
Rasterizzazione
Realtà aumentata
Rendering
Scene Graph
Shader
Sospensione dell’incredulità
Texture
Touch Feedback
_Index_Tracker 1


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